Selwyn (2016). Minding our language: why education and technology is full of bullshit… and what might be done about it.

“Perhaps, we need a language of education and technology that unpacks more aptly the underlying functions of these technologies and exposes their political intent.” (p 441-442)

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Bachmann (2017). Just in case you meet an alien: Here’s where to learn Klingon.

“Even though the Klingon race is fictional, the spoken language — invented in 1984 by American linguist Marc Okrand — is now being taught at Migros Club School, Switzerland’s largest adult education institution.” (¶2)

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Pacey (1983). Chapter 5 – Imperatives and Creative Culture. (The Culture of Technology.)

“Dickson notes that heavy industry had ‘an almost mystical significance’ in the early years of the Russian revolution, and comments that the ‘significance attached to technology’ under these circumstances often ‘disguises the exploitative and alienating role technology plays’ within industrial societies.” (p 93)

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Twenge et al. (2018). Increases in Depressive Symptoms, Suicide-Related Outcomes, and Suicide Rates Among U.S. Adolescents After 2010 and Links to Increased New Media Screen Time.

“Adolescents who spent more time on new media (including social media and electronic devices such as smartphones) were more likely to report mental health issues, and adolescents who spent more time on nonscreen activities (in-person social interaction, sports/exercise, homework, print media, and attending religious services) were less likely.” (p 3)

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Fogg (2009). A behavior model for persuasive design.

“The FBM asserts that for a person to perform a target behavior, he or she must (1) be sufficiently motivated, (2) have the ability to perform the behavior, and (3) be triggered to perform the behavior. These three factors must occur at the same moment, else the behavior will not happen.” (p 1)

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Bowles (2018). The Digital Gap Between Rich and Poor Kids Is Not What We Expected.

“… as Silicon Valley’s parents increasingly panic over the impact screens have on their children and move toward screen-free lifestyles, worries over a new digital divide are rising. It could happen that the children of poorer and middle-class parents will be raised by screens, while the children of Silicon Valley’s elite will be going back to wooden toys and the luxury of human interaction.” (¶4)

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Children’s Screen Time Action Network (2018). Our letter to the APA.

“Persuasive technology is the design[3] of digital devices and apps to influence human thoughts and behavior. While these techniques are used for positive purposes (e.g., more efficient website navigation), they are also employed with the guidance of psychologists and other behavior experts working in the tech industry to persuade users, many of whom are children, to spend long periods of time using social media and video game sites.” (¶4)

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Manjikian (2017). Social Construction of Technology: How objects acquire meaning in society. (Technology and World Politics: An Introduction.)

“While engineers physically construct or make an object, interest groups also construct the object — by virtue of the language they use to describe the object, the ways in which it is marketed and sold, and the ways in which it is regulated and understood.” (p 28)

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Simon (2018). Delete Your Account Now: A Conversation with Jaron Lanier.

“They are these other people who decide, called advertisers — or I prefer to call them manipulators, because they have been sold on the idea that they’re not just advertising. They’re not just getting a message in front of you, but are part of a mathematical scheme that will predictably addict you and then modify your behavior.” (¶10)

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