Pacey (1983). Chapter 4 – Beliefs about Resources. (The Culture of Technology.)

“One study group has argued that we have an obligation to future generations to think fifty years ahead, and criticizes most commercial and political planning for its ‘horizon blindness’ beyond about ten years.” (p 67)

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Fogg (2009). A behavior model for persuasive design.

“The FBM asserts that for a person to perform a target behavior, he or she must (1) be sufficiently motivated, (2) have the ability to perform the behavior, and (3) be triggered to perform the behavior. These three factors must occur at the same moment, else the behavior will not happen.” (p 1)

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Bowles (2018). The Digital Gap Between Rich and Poor Kids Is Not What We Expected.

“… as Silicon Valley’s parents increasingly panic over the impact screens have on their children and move toward screen-free lifestyles, worries over a new digital divide are rising. It could happen that the children of poorer and middle-class parents will be raised by screens, while the children of Silicon Valley’s elite will be going back to wooden toys and the luxury of human interaction.” (¶4)

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Children’s Screen Time Action Network (2018). Our letter to the APA.

“The great majority of parents have no idea that the social media and video games used by children are developed by psychologists and other experts who use advanced behavior change techniques to pull kids into these platforms and keep them there as long as possible.” (¶13)

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Manjikian (2017). Social Construction of Technology: How objects acquire meaning in society. (Technology and World Politics: An Introduction.)

“While engineers physically construct or make an object, interest groups also construct the object — by virtue of the language they use to describe the object, the ways in which it is marketed and sold, and the ways in which it is regulated and understood.” (p 28)

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Simon (2018). Delete Your Account Now: A Conversation with Jaron Lanier.

“They are these other people who decide, called advertisers — or I prefer to call them manipulators, because they have been sold on the idea that they’re not just advertising. They’re not just getting a message in front of you, but are part of a mathematical scheme that will predictably addict you and then modify your behavior.” (¶10)

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Mander (1991). Seven Negative Points About Computers. (In the absence of the sacred.)

“The real issue is not whether computers can benefit you or your group; the question is who benefits most from the existence of computers in society? The answer suggests that, for all of their small-scale benefits, the largest institutions have far more to gain, and they know it.” (p 68)

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