“Running to keep up with the endless flow of fascinating distractions, the sheer proliferation of media and messages, both teachers and students adopt a manic pace that makes it untenable and undesirable to simply stop and think.” (Rose, 2013, p. 94)
This study sought to identify the relationships between cultural factors, e-learning design, and learning success. It probed the cultures of respondents, their perceptions of the usability characteristics of e-learning tools, and their subjective assessments of their learning. The study aimed to identify correlations between culture and perceptions of usability, as well as between these perceptions and learning success. An extensive literature review identified appropriate cultural definitions, usability heuristics, education theory, and applicable research models.
The author is conducting survey research to identify possible effects of culture on online learning success. The research will consider the cultural dimension of uncertainty avoidance identified by Hofstede (2001).
I presented a brief research paper at the CATaC conference in Vancouver on June 18, 2010. My presentation was part of the track on “cultural diversity in e-learning and/or m-learning.” The title of the paper is “The Effect of Culture on Online Learning.” Paper and presentation The completed paper is published at Issuu.com here (short … Read more
The key focus of this paper will be to consider the role and participation of stakeholders in post-secondary education in implementing a quality circle approach for teaching and learning feedback. To arrive at that discussion, this paper will consider several shortcomings of existing methods of evaluation of teaching, particularly those of anonymous, summative student surveys often called student evaluation of instruction (Merritt, 2008).
“The evaluation of instruction is an ongoing issue of interest at Red River College. Official policies are in place mandating its implementation (Red River College, 2003, 2004).”
“Online learning environments, comprised of networked computers and devices along with interactive software applications, have grown in popularity and application in educational settings. Usage of these tools continues to grow, placing continued demand on instructional designers to develop appropriate applications of these information and communication technologies for the benefit of learners.”
Role-playing as a teaching model was brought to contemporary prominence in large part through Fannie Shaftel and George Shaftel (1970). Their advocacy of role-play was based on research in the problem-story model, simulations, and game theory. Fannie Shaftel described role-play for development of interpersonal skills through dramatizations of “life-situations” (1970, p. 556). These scenes would … Read more